Wargroove and Into The Breach remind me of the notion of Marvel Comics’ ‘second generation’, where comics fans grew up and made their own versions of iconic formulas. Honestly, if they ever did make another Advance Wars (I’ve given up hoping), I can’t imagine it’d be what long time fans wanted. Dual Strike really didn’t sell that well, and it’s a shame we won’t ever return to such an interesting and vibrant cast. I’ve questioned many times why they didn’t return to the characters I love and the series as a whole. It’s an ‘evolution’ of the formula that didn’t work for everyone. The fourth one didn’t click with me, but if you don’t mind the uninspiring story, then the gameplay is certainly worth playing - after the first three. The series really evolves and finds its tone over the course of those three games, and all are worth playing. If you let his cash snowball he can spam neotanks like they are medium tanks, have more bombers than you could counter with fighter jets, etc.ĭual Strike is my favourite game of all time, but is very much the ‘new generation’ third chapter story wise to Advance 1 and 2 - which are also both wonderful. ![]() Either merge them for big cash boost or just flood your enemy.Ĭolins seems at first weak, his units are all a bit less effective (10%) but he can get pretty much every other turn 50% of his current money added on top of his balance, while having cheaper units. ![]() Sensei has broken strong helicopters that can even fight AA tanks and cruisers, but he truly shines with his mech spam - he can get 1 mech for every city he owns with his super power. die., which basically negates his cost increase - then comes his super power that makes all his units into gods for a turn, if they stand on a city they get enough damage reduction that a bomber does maybe 1 damage against infantry. Yes, Hatchi and Sturm tend to be banned due to being too broken, but even then Kanbei, Sensei and Colin are busted as fuck.Īgainst Kanbei you feel like you have equal numbers because his units just. Additionally, the gameplay is widely believed to be the most balanced out in the entire series which makes it a fan favorite among competitive players. The art style takes a lot more inspiration from Fire Emblem and it has a much more serious tone compared to the earlier entries. If you're looking for something a little more similar to Fire Emblem, Days of Ruin is probably the closest you can get. I wouldn't recommend starting out with it, but definitely check it out if you enjoy the other games. ![]() If you think AW1 would be a bit too simplistic, try AW2.ĭual Strike is built around the core feature of being able to use two commanders at once and mixed things up a little more than Black Hole Rising did while still retaining the charm and characters of the older games. AW1 has a really great campaign mode with tonnes of charming characters and what is probably the most balanced gameplay of the first three games.īlack Hole Rising is a lot like an expansion pack to AW1 offering a few new features and updated graphics while still retaining the charm, feel, and core mechanics of the first game. I'd personally recommend starting with the original Advance Wars. Each of them has their own merits and it depends on what you're looking for in a game. There's no real consensus as to what the "best Advance Wars game" is, but none of them are bad either. Nintendo's Advance Wars series includes: Year ![]()
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