![]() Key: A rare or rarer magic weapon with which you are proficient appears in your hands. Jester: You gain 10,000 XP, or you can draw two additional cards beyond your declared draws. You can draw one additional card beyond your declared draws. Idiot: Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). ![]() Gem: Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level. This enmity lasts until either you or the devil dies.įool: You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. You can use the card's magic as soon as you draw the card or at any other time before you die.įlames: A powerful devil becomes your enemy. The Fates: Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. Only a god or the magic of The Fates card can end this curse. You take a -2 penalty on saving throws while cursed in this way. You draw no more cards.Įuryale: The card's medusa-like visage curses you. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You remain imprisoned until you are found and removed from the sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. Otherwise, this card has no effect.ĭonjon: You disappear and become entombed in a state of suspended animation in an extradimensional sphere. If you are true neutral or unaligned, this card has no effect on you.Ĭomet: If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Lawful becomes chaotic, good becomes evil, and vice versa. * Found only in a deck with twenty-two cardsīalance: Your mind suffers a wrenching alteration, causing your alignment to change. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice. Once a card is drawn, it fades from existence. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. You must draw each card no more than 1 hour after the previous draw. Otherwise, as soon as you draw a card from the deck, its magic takes effect. Any cards drawn in excess of this number have no effect. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.īefore you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). If you are interested in other characters from fantasy and myths, then be sure to visit our category called “Myths and Legends”.Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Medusa Gorgon is one of the most interesting characters from ancient Greek mythology, and now you can draw her. So, let’s now draw shadows on the body of our Medusa Gorgon, using hatching of different density. Shadows should be in the least lit areas. Also, you can draw shadows in the style of comics, as in our lesson about Mysterio. ![]() Remove all remaining guidelines and go to the shadows drawing process. In the same step, draw out the outlines of the hips and the long snake tail of Medusa, using dark lines. Now draw the outlines of the curved bow and straight arrow. On the forearms draw bracers and remove all unnecessary guidelines from the arms. Be especially careful when you draw the fists, since there are many small details. Do not forget to sketch the folds as in our example.Ĭontinuing the lines of the torso carefully draw out thin arms. Next, draw clothes on the torso, considering the curves under the cloth. ![]() Carefully draw out the neck that goes into the torso of our Medusa. The head is drawn, and it’s time to move on to the torso. Here we need to draw snakes on the head of our character with the help of long and curved lines. Here you need to try not to get lost in the lines and details. Now the most painstaking step of the lesson about how to draw Medusa Gorgon. Carefully draw out the features of the face: eyes, a neat nose and plump lips, guided by intersecting lines from step number two. Also draw contours of the face and erase all unnecessary guidelines. Let’s now work with the details on our Medusa drawing. On the torso sketch out clothing and belt on the waist. Sketch out long snakes on the head with the help of wriggling lines. Let’s now outline some details in the figure of Medusa.
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